Step 1: Create your engine
Build your game in the engine's creator tool from the hizi app. Save it as a Hizi Engine Config. Attach it to a Game. Promote that version to sandbox or staging.
Create your engine
The ordered path for a game studio building a hizi engine game with its own frontend. Five steps. Each one links to the docs that cover it in full.
You are a game studio. You want to build a game on the in-house hizi engine, run your own frontend for it, and get that game ready to hand to operators. Everything you need is already documented, but it is spread across the hizi app, engine, SDK, and Operator Interface sections. This guide gives you the running order.
Each step is a short checklist. It links onward to the page that covers that step in full. Read the linked pages for the detail. Use this page to know what comes next.
TIP
The five steps are roughly sequential. Steps 3 to 5 are all frontend work and can overlap. Two steps must come first: Step 1, because you need a config attached to a Game before there is anything to launch, and Step 2, because you need a launch URL before your frontend can log in.
Building your game a different way?
This guide assumes the hizi engine. Do you already have your own engine, or your own RGS (remote game server)? Then the shape of the work is different. See I want to import my own games in the hizi app docs, and read the Game Studio API instead.