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Implemented by you: render a gameround result as HTML

POST
/getGameResult

Mandatory. Returns an HTML representation of a game result. The
response is proxied back to a request made by an operator, so the
rendering should include externalPlayerId in order to resemble the
information present in operator support systems.

With short unset or false, return a representation that can be
displayed to the player (used by some operators for in-game history).

Signing: the RGS signs the ordered field list
[ secret, X-H-AUTH-ID, X-H-TIMESTAMP, gameRound ] joined with #
only the gameRound value is signed, not the full JSON body.

Authorizations

V2AuthId

Game provider ID assigned by hizi.io (Hinterzimmer). Identifies which
shared secret the signature must be verified against. Mandatory on
every game engine / RGS call.

Type
API Key (header: X-H-AUTH-ID)
+
V2Signature

HMAC signature of the request. OpenAPI cannot express a computed
signature, so the scheme is modelled as an apiKey header; the value
is derived per request as follows.

You need a shared secret, which you can retrieve by logging in to the
hizi.io backoffice with your credentials. The signature is a
base64-encoded SHA-256 HMAC digest of a defined set of request
parameters, joined with a hash character (#). This allows the secret
to be shared without ever being sent in the request. A timestamp
(X-H-TIMESTAMP) must also be supplied as a request header and is part
of the signed data.

Outbound (you → hizi.io RGS) — the fields signed are the
serialised JSON body and the timestamp:

X-H-AUTH-SIG = base64(
  HMAC_SHA256( secret, [ JSON.stringify(body), X-H-TIMESTAMP ].join('#') )
)

See the Signing appendix for a complete
reference implementation.

Inbound (hizi.io RGS → your backendQueue) — same primitive, but
the RGS signs a fixed, per-endpoint ordered list of scalar fields
and the body is not hashed. The secret is used both as the HMAC key
and as the first element of the signed string:

X-H-AUTH-SIG = base64( HMAC_SHA256( secret, fields.join('#') ) )
endpoint fields (in order)
GET /getGameConfiguration [ secret, X-H-AUTH-ID, X-H-TIMESTAMP, currency ]
POST /getGameResult [ secret, X-H-AUTH-ID, X-H-TIMESTAMP, gameRound ]

A wrong signature is reported as HTTP 401 / error code 1001
(SIGNATUREWRONG) and must not be retried.

The header family is shared with the Operator API, which documents the
same base64/SHA-256-HMAC/#-joined construction; the set of signed
fields
differs per API and per direction, so do not assume a signer
written for one is reusable for the other without checking the field
list.

Type
API Key (header: X-H-AUTH-SIG)
+
V2Timestamp

ISO 8601 timestamp of the request (e.g. 2023-01-26T11:28:21.429Z).
Mandatory, and included in the signed data of X-H-AUTH-SIG.

Type
API Key (header: X-H-TIMESTAMP)

Request Body

application/json
JSON
{
  
"externalPlayerId": "string",
  
"operatorName": "string",
  
"gameRound": "ff85e29cb4414c89a89829c8411dacc2",
  
"gameRoundDetails": {
  
  
"additionalProperties": "string"
  
},
  
"short": true
}

Responses

An object with the key msg containing the HTML representation.

application/json
JSON
{
  
"msg": "string"
}

Samples

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